

The Seraphic Ring change is more for Hard Mode where Sophia makes your characters absurdly tanky and able to revive for pretty cheap. Sophia: Now no longer learns seraphic ring Reduced CP gained at level 6/7 from 200 to 150 upon death If some of these changes are applied in the version you are using, then that’s normal. Note: these patches have been released over time and have under the hood been using the same dl link. This mod is free of use for anyone to use and modify because frankly, I’m just happy seeing and talking to people who want to do the same thing as I do. If you want to make derived works of my files, go ahead. If you want to mod or modify my files, here’s some documentation that could help:

People like Shiny, u/civac2, Aristotle and at least a dozen more all gave feedback, ideas and suggestions for the mod. Everyone who has ever interacted with me on the Discord for the most part goes here. Other helpers of the project: These people may not have contributed directly to the project in major ways, but they definitely helped. U/Gurdor, jls, Novem ( u/Obrusnine) for drastically helping with playtesting (this project wouldn’t even have close to this much polish without you people, thank you!)

The intended difficulty the mod was built around. Nightmare: For those who would like to face far tougher foes than those from the vanilla game. Designed for those playing through CS3 blind for the first time. Hard: A relatively “normal” experience for those who feel like having a more casual experience with the mod. This mod changes enemy AI, abilities, items, brave orders, master quartz… You name it, if it’s game balance, its been changed in some way. (Playable character spoilers in the changelog) For those who've been here before, this is patch 1.04, which contains bug fixes, new balance changes and all that jazz (patch notes at the bottom of the post)
